/*
 * GameState.cpp
 *
 *  Created on: May 6, 2013
 *      Author: skipper
 */

#include "GameState.h"

GameState*
GameState::getParentState()
{
    return this->parentState;
}
GameState*
GameState::getChildState1()
{
    return this->childState1;
}
GameState*
GameState::getChildState2()
{
    return this->childState1;
}
GameState*
GameState::getChildState3()
{
    return this->childState1;
}
GameState*
GameState::getChildState4()
{
    return this->childState1;
}
GameState*
GameState::getChildState5()
{
    return this->childState1;
}
GameState*
GameState::getChildState6()
{
    return this->childState1;
}
int
GameState::getCapacityA()
{
return GameState::capacityA;
}
int
GameState::getCapacityB()
{
    return GameState::capacityB;
}
int
GameState::getVolumnA()
{
    return this->volumnA;
}
int
GameState::getVolumnB()
{
    return this->volumnB;
}
bool
GameState::getExtensible()
{
    return this->extensible;
}

string
GameState::getResultingOperation()
{
    return this->getResultingOperation;
}
void
GameState::grow()
{
}
static void
GameState::updateKnownStates()
{

}
static bool
GameState::isNewState(GameState gs)
{
    return true;
}
string
GameState::getOpSeq()
{
    return string("");
}

GameState::~GameState()
{
    // TODO Auto-generated destructor stub
}

